swaylq/dsh-wildmon

Pokemon-style catch-em-all: your real work is the tall grass — turns, tool calls and errors spawn wild encounters; throw balls, fill a 28-slot dex, walk a team of six. Zero tokens, invisible to the model.

dsh-wildmon turns your real DSH work into wild encounters, catching-game style. Your turns, messages, tool calls, and errors rustle the habitat's grass; the longer nothing shows, the higher the encounter odds (pity mechanic). Five habitats: Field (messages, turns → Fluffgrub, Dotfinch, Volttuft…), Forge (writing files, running commands → Malletclaw, Cogbadger, Coredrake…), Archive (reading code, searching docs → Markmoth, Indexowl, Tomewyrm…), Glitch Ridge (failed tools, errors → Shardtoad, Tracepede, Panicray…), Night Bound (00:00–05:59 → Lunasmudge, Dozetapir, Stardrift). Ball economy: 8 starter balls, plus restock from wild encounters and dailies. '/mon throw' to catch — rarer species are harder, every miss improves your next throw but it may bolt. 28-slot dex, team of 6, shiny at 1/64. Legendaries: one every 250 turns; one only at a deep-night error; one only for collectors who completed the first 25 slots.

Just for Fun ★ 0 updated 2026-08-15
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Install

dsh plugin --profile web add github:swaylq/dsh-wildmon

The README's install line is 'dsh plugin --profile web add github:swaylq/dsh-wildmon'. No npm package named dsh-wildmon exists on the public registry as of 2026-10-01. After installing, restart dsh, then run '/mon start' to pick a starter trio and begin catching.

Compatibility

DeepSeek Harness web. 0 runtime dependencies, 0 extra token cost (all encounter/catch mechanics are local). 28-slot dex, team of 6.

Details

Recent updates

The README documents the habitat table, the pity mechanic, the ball economy (throw, miss, bolt, restock), the dex/team/shiny system, the three legendaries with hints, and the 61-test badge.

FAQ

How do I install dsh-wildmon?
dsh plugin --profile web add github:swaylq/dsh-wildmon, then restart dsh and run /mon start.
How do encounters trigger?
Your turns, messages, tool calls, and errors rustle the habitat's grass; the longer nothing appears, the higher the odds (pity mechanic), per the README.
Does it cost extra tokens?
No — the README says 0 token cost; all encounter and catch mechanics are local.

Alternatives

swaylq/dsh-digipet · lucky8197/dsh-devquest · moononnn/DeepSeek-Harness-biaoqingbao

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